Pre-viz Animatic

Over the winter break I was able to meet with my thesis advisor, James Fisher. We discussed the importance of a pre-viz animatic. At the moment I have a rough 3D animatic, with each shot set up. This gives me a good feel for what objects need to be in the scene, their placements, and camera positions/angles.

Each of these shots is organized so that Maya references the geometry and rigs from original work files. This way, a chance to character geometry can be made in the original work file and it will change down the pipeline to the scene file, instead of copying and pasting.

Warning, the animatic is VERY rough!

~ by Nettie on February 6, 2008.

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